A game server panel for providers
What a game server panel has to do for a provider, and where KLYRN Game Panel stands on each part today. Minecraft first, built in the open.
What a game server panel does
A player rents a server, picks a game and starts it. They need a console, their files, backups and a way back after a bad change.
A provider needs more behind that. Nodes to run servers on, accounts for resellers and customers, limits on each, and billing.
Those parts are where most panels differ. A good test is to ask what happens on the bad day. A node goes away, a world is broken, or a customer stops paying. The answers below say what is verified and what is still in progress.
Where KLYRN Game Panel stands
KLYRN Game Panel is in progress and not on sale. It is a separate product from KLYRN Web and KLYRN VM.
Eighteen milestones lead to general availability, and a private pilot with providers comes first. Each milestone is marked done only with evidence on the public roadmap.
The player side
Minecraft is the first game. On a lab server, the live console, configuration edits, backups and the restore of a changed world have been verified.
A player joining and creating a server from the browser are still open. SFTP, schedules and databases are in progress.
The provider side
Resellers and their customers can be created through the live panel, with workspaces kept apart. Pools, packages and branding are in progress.
Pterodactyl egg import is in progress, with a report on each egg. A guided move from Pterodactyl is planned. The Pterodactyl post covers both.
What is planned
Certified game packs come later. Each will be tested for install, update, query and backup before it is listed. Rentals come later too. Licensing, custom domains and WHMCS are in progress.
Next step
If you run game hosting, the Game Panel page has the pilot contact. For web hosting today, KLYRN Web is stable, and the providers guide starts there.